Spiritual weapon bg3. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. Spiritual weapon bg3

 
 If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the timeSpiritual weapon bg3  Spell - BG3

BG3 is the third main game in the Baldur's Gate series. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. Ketheric’s Warhammer. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. This point can be illustrated with a Rogue vs a Fighter at level 5:. BG3 is the third main game in the Baldur's Gate series. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). Effect. Mar 2, 2023, 11:13 am. Adamantine Weapons. 9(3(3. Description . Probably the most apparent difference between BG3 and Solasta. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. As far as control does, it halves the enemy speed. Weapon actions . The weapon always strikes from your direction. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. I'd say the spiritual weapon is visible as it is not worn or carried by the invisible cleric. They made some really odd choices with Spiritual Weapon when adapting it for BG3 that I'm still a bit split on. Lack of spiritual weapon is noticeable with their current action economy. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. 5 more than a Ranger who’s using their second. Gather your party and venture forth!. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Summon a floating, spectral Greataxe that attacks your enemies alongside you. gmanlee95 • 4 yr. Only one Spiritual Weapon may be summoned at any time. Game: Baldur's Gate 3 Level 2 Evocation Spell. Lasts for 10 turns. Proceed to the marked location on your map to find a melting furnace. Inner Peace, Outer Rage:. Call forth spirits to protect you. Concentration for Spells in BG3. So the pikeman needs to stand in a space adjacent to. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. Click on the weapon in the table below to learn more about each individual item. BG3 is the third main game in the Baldur's Gate series. Only one Spiritual Weapon may be summoned at any time. Cleric have a lot of good damage spells (inflict wounds, guiding bolt, spiritual weapon etc), in addition to healing, buffing and decent proficiencies. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Duration: 10 turns. g. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. 173. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Mace. BG3 is the third main game in the Baldur's Gate series. In BG3, players can equip three items to gain Force conduit easily. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. It makes spiritual weapon kind of useless. BG3 Full Helldusk Armor Set Guide. 9. It can Fly using its Movement Speed. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Heavy Crossbow, Longbow. Start with summoning Spiritual Weapon with bonus action on. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. Sustain a Spell is an action. This Weapon receives its own turn in combat. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Recommend. The vertical distance still counts as movement for flying so when you fly up a. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. Niara #844307 11/02/23 12:16 AM. The Divine Favour and Shield of Faith features expand on the effectiveness of the melee build. Aug 7 @ 7:58pm. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. I may have to add it to my list and see if it is just bugged or not. BG3 is the third main game in the Baldur's Gate series. Sacred Flame is a Cantrip from the Evocation School. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Shadowheart + 1 spiritual weapon + 1 zombie +1 mummy = 4. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Summons are stackable. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. Equipping this weapon gives you Immunity to falling damage. Optional File is the good old BAT file installer where you can pick options. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. Many spells in BG3 can be upcast for additional damage, or increased targets. If you're going to maintain concentration then spirit guardians is always better. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. Healing Hands: Cleric 10/Paladin 2. Range: 18m. 2 Best Evocation Spells in BG3 – Biggest Mentions. 100 turns . BG3 Sanctuary Information. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spiritual Weapon. Let us know in the comments if we’ve overlooked any other spells you think. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it. Seraphic Pugilist Gloves. Re: Bg3 missing critical spells. Your best option would be a warlock or a cleric. Gloves of Belligerent Skies. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. It can Fly using its Movement Speed. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their weapon type. Turn your weapon into a Sacred Weapon. Spiritual weapon makes no such mention, so it hangs around doing nothing while you are out. Description. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). Mikaleus • DRUID • 3 yr. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 7 Crusader's Mantle. Further down below, you can find a list of all halberds in the game. The skinbuster is a weapon that provides the players with Force conduit as they deal damage to the enemy. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Bigby's Hand: Yes. break it. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Hem-Lark. BG3 is the third main game in the Baldur's Gate series. Spells to consider are Aid, Hold Person, Silence, and Spiritual Weapon. To make it worth spending an action — you need to cast it before the battle as preparation. I’d quite like to use spiritual weapon again but just wondering if anyone has tried patch 3 on PS5 split screen and can let me. Characters need to master certain Proficiency before using a weapon,. Gather your party and venture forth!. Creslin321 # 698611 15/10/20 04:17 AM. While they are both magical conjurations, flame blade is still has to be used like a regular. Related Topics Baldur's Gate III Larian Studios. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. BG3 is the third main game in the Baldur's Gate series. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. gmanlee95 • 4 yr. All weapons that aren’t light and can/have to be be wielded with two hands. Spiritual Weapon already gets resistance to everything and immunity to psychic and poison. playing BG3 made me realise why clerics are expected to be using weapons. On the other hand 20 HP soon becomes much less useful and the. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Maul Blow: Smash into a target with your mighty head. Gather your party and venture forth!. Spell Slot Level 4 [edit source](1) Take a short rest. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. Follow along using the transcript. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. BG3 Full Helldusk Armor. 2. 1d8 Radiant. It can Fly using its Movement Speed. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It can Fly using its Movement Speed. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. 3. Finesse. Duration: 10 turns. Spiritual Weapon also benefits. Sickles are a type of one-handed simple melee weapon. It does not have its own actions, bonus actions or reactions. Only weapons that are light and thus can be dual wielded without the dual wielder feat. Crown of Madness, Spiritual Weapon (which a Bard can get with Magical Secrets) etc. Holy Wrath: Barbarian 6/Cleric 6. For example,. It has its own turn in Initiative. The amount of times my spellcaster had to run up to enemies just to. There is a big difference between flame blade and spiritual weapon. In BG3, any of them work, just use matching equipment for your style. Gather your party and venture forth!. Description . But that 20' movement makes it harder and harder to bring it to bear as the combats become more and more effected by flying, high speeds, misty steps, and other. Here are the best weapons you can find in Act 1. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Duration: 10 turns. Every weapon is classified as either melee or ranged. More importantly though, on every hit with the weapon the target must make a Wisdom save to. All within are Silenced and Immune to Thunder damage. Game: Baldur's Gate 3. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. This will allow you to use Divine Smite with other Weapon Actions, Opportunity Attacks, as well as Smite Spells. It is the best spell. Spell - BG3. All 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. Reply. It can be found throughout the game in various places. Spiritual Weapon’s initial cast is a leveled spell. Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. Contents. Though both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. (p. I can only attack with my main hand. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. They have a range of 1. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. But even still, I'd usually prefer to spend the spell slot on something more impactful. Interact with the furnace to light the fire, and then use the blacksmith’s bellows beside it to stoke the fire. I think it acts much like a clerics spiritual weapon acts. It receives the following Class Action:In BG3, you actually have to hurt a creature for sanctuary to end. While this list covers our picks for the outright top 10 most potent magics, the creative potential of spells in BG3 is nearly endless. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. This greatly reduces its usefulness when it. Hold Person. The spiritual hammer deals crushing damage and has a range of 1 ft. My mental image of a barbarian is wielding an axe in each hand but in BG3 it’s probably best as a great-weapon class. You will see the effect added on. This isn't a balance decision. Spiritual Weapons are a type of creature in Baldur's Gate 3. Only one Spiritual Weapon may be summoned at any time. BabyPandaBBQ. With you, Gale, Shadowheart & Wyll it turns into 19. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. It is the best spell. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. Game: Baldur's Gate 3. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Weapon Traits. Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. There are tons of combinations with. ). If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. For any of these builds, focus on Strength or Dexterity first. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Summon a floating, spectral weapon that attacks your enemies alongside you. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. So you can pick Archery for fighting style when you go with ranged. Spell - BG3. Beacon of hope doesn't break sanctuary. Gather your party and venture forth!Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Weapon Type. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Show transcript. In BG3 it's a little different, unfortunately. BG3 has built-in RGB interactions. Round 3: Spell, weapon attack, dodge, or cantrip. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. BG3 is the third main game in the Baldur's Gate series. It has to be used as a bonus action so it couldn't be a reaction. Key Takeaways. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. Doesn't provoke Opportunity Attacks. Perhaps that changes in Act 3, just started it so who knows. Level 2 Evocation. They have proficiency with Simple weapons,. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I'm level 6 now and considering a dip into light cleric to get even more utility as cleric spells are really powerful in this game. It's worth if the 3 rounds combat becomes a 10 round - or even a loss - in case you miss everything XD. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. e. It strikes as a spell, not as a weapon. First, take her to Withers and respec. Hover over the icon for Sacred Weapon. BG3 is the third main game in the Baldur's Gate series. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. - Spiritual weapon is the obvious one missing from the cleric list. Range: 18m. 4. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Spell - BG3. Only one Spiritual Weapon may be summoned at any time. Here’s a list of all the Weapons with the Extra Reach property in Baldur’s Gate 3. This gives the divine favor when rage charges are done and spiritual weapon spells. I'm in combat with the harpies, and Shadowheart summoned her spiritual weapon. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. The weapon's Strikes are melee spell attacks. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. Spiritual Weapon. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. SW is a great spell, absolutely. Join. Only one Spiritual Weapon may be summoned at. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. " So Spiritual Weapon is in Larian's version of BG3 just not ours. Spiritual Weapon: Halberd. Sacred Weapon is a Action in Baldur's Gate 3. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. Spiritual weapon summon as bonus action reduce as an action Dancing breeze : Brace Whirlwind attack extra reach In terms of damage Halberd does slightly more. Gale + 1 zombie + 1 elemental +1 mummy = 4. . It’s all force damage, no matter the weapon, which is a plus cause almost. Magic Weapon is a Lvl 2 Spell from the Transmutation school. Such builds must use strength and no two handed weapon is finesseable. It got the last initiative. It's description does not say it is an object; it can't be grabbed and can't be stepped on. create/animate undead, flaming sphere, spiritual weapon and planar ally. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. 1d6 Bludgeoning. Spiritual weapon allows for a lot of combinations on rounds 2-10. com. BG3 is the third main game in the Baldur's Gate series. Really hoping it will be added before release. Only one Spiritual Weapon may be summoned at any time. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Proceed to the marked location on your map to find a melting furnace. Weapon Bond. Summon a floating, spectral Halberd that attacks your enemies alongside you. Gloves of Crushing. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Characters need to master certain Proficiency before using a weapon, and sometimes. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting modifier Force damage on a hit (Long rest) Sethan: Reduce: Make a creature smaller. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Spiritual Weapon Tips & Notes for BG3 Upcasting: For every 2 spell levels the weapon gains 8 Hit Points (20 HP base) and deals an additional +1d8 damage. However, you must be disguised before equipping the weapon for this to work. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 3: weird / phantasmal killer / phantasmal purification. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Location: UK. Elemental. Location: UK. People seemed pretty receptive to them, so it only seemed natural for me to be the one to start an NPC guide here for BG3. For weapons, take a dagger/shield and a light crossbow. member; 1,639 kudos; 20 August 2023,. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. It can Fly using its Movement Speed. The way this impacts AoE spells is also disappointing. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It's a must-take for melee combat clerics. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Trident Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Trident. Ranger is very good in this game as well. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Gather your party and venture forth!. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. The Pain Maiden's Blessing: After a successful attack with this dager, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws unil the end of their next turn. Coupled with Spiritual Weapon, Spirit Guardians can turn a Cleric into a holy lawnmower chewing through enemies. (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental). Telekinetic, do not exist in BG3 as they come from Tasha's. Weapons can have various special properties: Property. Joined: Feb 2022. Sneak Attack Hide. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. Sacred Weapon is an Oath of Devotion Paladin Action. This is still fine since their domain spells are pretty much all. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth! My biggest problem is that it has such little movement. Helldusk Gloves. The Githyanki Silver Sword is a rare weapon that we MAY encounter during the course of the full game. Swing your weapon in a large arc to attack up to 3 enemies at once. Other worldly summon 9. (Bigby's Hand is also a top-tier wizard spell, and wizards generally get better damage - clerics get better class features, better HD, better weapon / armor proficiencies, and so on; the fact that spells like Bigby's Hand are better than comparable Cleric spells is the whole reason to. Gather your party and venture forth!. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. 14. a reach weapon to make a melee attack beyond 5 feetThe weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. The Halberd is Ethereal, Immune to Psychic and. Planar ally being a late game summon. Gather your party and venture forth!. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their Movement Speed is halved. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. There are no "general rules" to spells. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Turn your weapon into a Sacred Weapon. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. Enchantment (+1, +2, +3) This weapon is magically enchanted. The best Cleric multiclass options in BG3. it is the Eldredge blast of cleric spells. In Baldur’s Gate 3, the Cleric class represents divine spell casters who draw their power from a specific deity or a divine source. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Domain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. 146 PHB) Specific rules allow: a ranged weapon to attack a target within 5 feet with disadvantage. Spiritual Weapon; B-tier:. Casting Spells uses up Spell Slots, the number of which a character has is. Baldur's Gate 3 sorts all damage from real, physical sources into three types: Slashing comes from edged and raking weapons, Piercing comes from sharp, thrusting weapons, and Bludgeoning. Evocation Cantrip. 4 Spiritual Weapon. Contents. They have a range of 2.